B_DOC_001:
ANOMALIES

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OVERVIEW

Anomalies are unnatural spawns that have a range of three danger classes; Minion, Aberrant and Executioner. While much about their whereabouts and biology remain unpredictable, The Restoration works to collect as much data as possible about these hostile beings. As of now, The Restoration hosts the largest and most extensive database on these creatures as of the present thanks to countless onfield operations carried out by the Resistance.

Anomalies began to have a devastating presence in 2000, during The Calamity five years before the current year of 2005. The Calamity is a globally destructive apocalypse triggered by the summoning of the Executioner known as Satanos, the ultimate catalyst of the collapsing dimensional walls that attracted other anomalies with fresh blood. Soon, the new wave of foreign hostiles ravaged Mobius and squandered resources and regions, driving mobians and humans alike into underground bases or other hidden bases. 99% of Mobius’ population has been wiped, leaving only a few hundred thousand survivors accounted for worldwide.

SAGE-GENERATED HYPOTHETICAL

While the general consensus for the arrival of Anomalies was the year 2000, I have recovered some heavily guarded sources from an amateur, careless outside service that hints at the first human contact with an Anomaly in the 1950s. I will continue my attempts to decrypt the files and uncover more information in that regard. Not difficult to achieve, my systems predict, if their sloppy encryption is anything to go by.

CLASS: MINION

LOW THREAT

DESCRIPTION: The most common anomalies encountered. These are malformed imitations—reanimated husks of humans or mobians moving with limited intelligence. They function as corrupted remnants of previously living beings.

BEHAVIORAL NOTES: Individually negligible. Dangerous only in high-density swarms. Often serve as environmental symptoms of a larger presence.

TYPICAL LOCATIONS:

CLASS: ABERRANT

HIGH THREAT

DESCRIPTION: Unpredictable entities exhibiting distorted biology and signs of cognition. Aberrants possess unique abilities that circumvent standard physical laws. Requires coordinated teams and specialized equipment. Escape routing is mandatory prior to engagement. Often identify as precursors or servants to Executioner-class entities.

BEHAVIORAL NOTES: Manageable, but responsible for a number of fatal encounters.

CLASS: EXECUTIONER (EXEs)

EXTREME THREAT

DESCRIPTION: Catastrophic presences. Zones under Executioner influence are classified as non-recoverable. Their presence is often preceded by severe reality distortion, violent storms, or dimensional ruptures. Executioners dominate entire regions, creating stable pocket dimensions. They act with distinct intent, cruelty, and acute awareness. They manifest as twisted mockeries of familiar figures, weaponizing memory and identity against survivors.

BEHAVIORAL NOTES: These beings seem to desire ferity and savagery. Any attempt of interaction will only end in agony.

KNOWN ENTITIES:

SATANOS.EXE
WECHIDNA.EXE
CHAOTIX.EXE
HOLLOW.EXE
2011X.EXE (UNCONFIRMED)

ENCOUNTER PROTOCOL:

SURVIVE. DO NOT ENGAGE.

Some of the most determined members of the Restoration voluntarily hunt these beings, believing that reclaiming the world means confronting its executioners head-on.

Such missions have ended in brutal failure.

After numerous fatalities, it has been forbidden for the average survivor to go anywhere near unmapped domains, unexplored areas, or known Executioner territory. Such tasks are left to the top teams of The Resistance sector.

ZONAL DOMINANCE

Executioners are possessive; they claim stretches of land as "Hunting Grounds" or overwrite Mobius reality to create new domains. It is extremely rare to find multiple Executioners in close proximity.

Resistance scouts map new territory while on missions as part of their operations.

Minion and Aberrant classes intentionally avoid "Hot Zones" claimed by an EXE unless they are direct subordinates. Survivors within these zones are unfortunately viewed as playthings for the duration of the hunt.